AutoReceive |
Gets or sets a value which determines if data is automatically received.
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Available |
Gets the amount of data that has been received from the network and is available to be read.
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Certificate |
The Certificate object representing the certificate to use for optional client-side authentication.
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Charset |
Gets and sets the character set used for string/byte array conversions.
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Connected |
Gets the connected state of the connection.
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ConnectTimeout |
Gets or sets the number of milliseconds to wait for response from the server when connecting.
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Container (Inherited from System.ComponentModel.Component) | Gets the IContainer that contains the Component. |
DoEvents |
Gets or sets a value that controls the processing of events during blocking method calls.
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Editor |
In Visual Studio.NET, displays an interactive form to use to test real time protocol operations.
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KeepAlive |
Gets or sets the value of the socket's KeepAlive option.
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LocalEndPoint |
Returns the local address the socket is bound to.
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NoDelay |
Gets and sets a value the disables the use of Nagle's algorithm so that data is sent immediately.
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OutOfBandInline |
Gets or sets a value that indicates whether out-of-band (urgent) data is read as normal in-line data.
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Proxy |
Returns the Proxy instance that controls proxy server use.
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ReceiveBufferSize |
Gets and sets the size of the system receive buffer.
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ReceiveTimeout |
Gets and sets the number of milliseconds that a Receive method will block before throwing a SocketException.
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RemoteCertificate |
The Certificate object representing the certificate presented by the remote host during the SSL handshake.
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RemoteEndPoint |
Returns the remote address/port the socket is connected to.
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ReuseAddress |
Gets or sets a value that typically allows any local port to be specified, even if it is already in use.
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SecureProtocol | Gets or sets a value which determines the type of encryption to use on the data. |
SendBufferSize |
Gets and sets the size of the system send buffer.
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SendTimeout |
Gets and sets the number of milliseconds that a Send method will block before throwing a SocketException.
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Site (Inherited from System.ComponentModel.Component) | Gets or sets the ISite of the Component. |
Socket |
Returns a reference to the System.Net.Sockets.Socket instance being used.
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Stream |
Returns a SegmentedStream that can be used for advanced streaming operations on the socket.
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SynchronizingObject | Set this object to automatically control thread marshalling between worker threads and the main UI thread. |
Tag |
Gets or sets an object reference that can be used to associate this instance with any other.
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UseAuthentication | Gets or sets a value that determines if certificate authentication is used. |
UseSslShutdown | Controls whether or not shut-down bytes are sent to the server when the connection is closed. |
BeginConnect | Overloaded.
Connect to a server asynchronously, specifying the local interface to use. The EndConnect event is raised when completed.
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BeginReceive | Overloaded.
Receive data into your buffer asynchronously specifying a buffer, offset, count and SocketFlags value. The EndReceive event is raised when completed.
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BeginSend | Overloaded.
Send data from your buffer asynchronously, specifying a buffer, offset, count and SocketFlags value. The EndSend event is raised when completed.
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Close | Overloaded.
Close the connection.
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Connect | Overloaded.
Connect to a host, specifying the local interface to use.
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CreateObjRef (Inherited from System.MarshalByRefObject) | Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. |
Dispose | Overloaded.
Releases all resources associated with the object.
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GetLifetimeService (Inherited from System.MarshalByRefObject) | Retrieves the current lifetime service object that controls the lifetime policy for this instance. |
InitializeLifetimeService (Inherited from System.MarshalByRefObject) | Obtains a lifetime service object to control the lifetime policy for this instance. |
Receive | Overloaded.
Receive data from the host, specifying a buffer, offset, count and SocketFlags value.
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Send | Overloaded.
Send data to the server, specifying a buffer, offset, count and SocketFlags value.
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ToString (Inherited from System.ComponentModel.Component) | Returns a String containing the name of the Component, if any. This method should not be overridden. |
WaitFor | Overloaded.
Reads data from the stream until the specified string is found.
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