See Also

Udp Class  | Udp Members

Requirements

Platforms: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family

Language

Visual Basic

C#

C++

C++/CLI

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See Also Languages PowerTCP SSL Sockets for .NET

Active Property

Dart.PowerTCP.SslSockets Namespace > Udp Class : Active Property (Udp)

Returns true when listening for datagrams.

[Visual Basic]
<BrowsableAttribute(False)> <DescriptionAttribute("Returns true if the socket is in use.")> Public ReadOnly Property Active As Boolean
[C#]
[BrowsableAttribute(false)] [DescriptionAttribute("Returns true if the socket is in use.")] public bool Active {get;}
[C++]
[BrowsableAttribute(false)] [DescriptionAttribute("Returns true if the socket is in use.")] public: __property bool get_Active();
[C++/CLI]
[BrowsableAttribute(false)] [DescriptionAttribute("Returns true if the socket is in use.")] public: property bool Active {    bool get(); }

Return Type

true if the Udp component is actively listening for datagrams; false otherwise.

Remarks

After successfully calling Open, this property returns true. After calling Close or Dispose, this property will return false.

When the value of this property changes, the ActiveChanged event is raised.

Example

The following example demonstrates the Udp.ActiveChanged event

[Visual Basic] 

Private Sub ActiveChangedTest()
   ' Create an IPEndPoint
   Dim ep As System.Net.IPEndPoint = New System.Net.IPEndPoint(System.Net.IPAddress.Parse("192.168.0.71"), 1111)

   ' Begin listening on the specified endpoint. The ActiveChanged event should be raised.
   Udp1.Open(ep)

   ' Stop listening. The ActiveChanged event should be raised again.
   Udp1.Close()
End Sub

Private Sub Udp1_ActiveChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles Udp1.ActiveChanged
   If Udp1.Active Then
      Debug.WriteLine("Listening on " + Udp1.LocalEndPoint.ToString())
   Else
      Debug.WriteLine("Not Listening")
   End If
End Sub

[C#] 


private void ActiveChangedTest()
{
  
// Create an IPEndPoint
  
System.Net.IPEndPoint ep = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("192.168.0.71"), 1111);

  
// Begin listening on the specified endpoint. The ActiveChanged event should be raised.
  
udp1.Open(ep);

  
// Stop listening. The ActiveChanged event should be raised again.
  
udp1.Close();
}

private void udp1_ActiveChanged(object sender, System.EventArgs e)
{
  
if(udp1.Active)
     Debug.WriteLine(
"Listening on " + udp1.LocalEndPoint.ToString());
  
else
  {
     
Debug.WriteLine("Not Listening")
  }
}
                

Requirements

Platforms: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family

See Also

Udp Class  | Udp Members


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